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My blog has been seriously lacking in images, so to complete tonight's triumvirate of blog entries, here is a rendering of my current project in Functional Sculpture.
In this project we were challenged to create something that engaged the back of the body. I wanted to create a visually simple chair that appeared to be floating, and my idea thus far has been extremely successful. My project is extremely ambitious and is costing me more than I would like, but I have gotten so much out of it this far and I am not even done.
What approach or approaches will you use for your final video: process; didactic; and/or formalism?
My final video project will rely heavily on didactic processes. I am relying on the surprise of the unexpected and how it creates a paradox with what was initially expected. I don't want to go into much detail because I believe that giving away my main focus would detract from my final project.
Why is this approach(es) appropriate for your video?
My approach is appropriate because it provides an extremely sincere commentary on the state of intolerance in our world through the artistic use of particular paradoxes. Sincerity has been an extremely important aspect of what I have have been attempting to do throughout my project, and I believe that the method by which I am conducting my video is the most successful.
Tell us your story. Who are you and who do you want to become?
Right now I am a 18 year old, male college freshman, and like thousands of other 18 year old, male college freshman, who I am right now is significantly dependent on what I want to become. Starting with my very first teacher asking the class what we wanted to be when we grow up, I began thinking of a myriad of things. Some of my fellow classmates to this day still don't have the right answer to that question, however, throughout my life I have had a impassioned idea of what I wanted to do - I want to be an industrial designer. While I called it many different things growing up, industrial design (ID) is a profession where you can design anything. From the complexities of a car to the relative simplicity of a thumb tack, the field of ID encompasses a staggeringly broad range of design. One of the most intriguing aspects about the field is that as an industrial designer, it is your job to create the ways in which a person interacts with their man-made world. The interaction between human and object is extremely important, and is such a intrinsic part of our everyday lives that the ability to artfully alter or create new ways of interaction gives one the capacity to fundamentally change the way in which our society conducts itself. Personally, I view ID as a responsibility, and I ultimately aspire to be able to express this responsibility, be it to the protection of the environment or the betterment of society, through ID. When I was born, one of the first things my doctor said to my family was, “Sam is going to be one of life's big people.” While I understand that he was referring to the fact that I would eventually grow to a height of six and a half feet, I feel compelled to reveal a significantly greater truth in that humble statement.